DLSS 5 Neural Rendering for any game, any RTX · Updated
Install, tune, verify and restore DLSS 5
Step-by-step guides: Windows installer, portable build, F8 overlay, SHA-256 verification, backups and anti-cheat rules.
Free v2.2.9 for Windows. Installer + Portable.
Facts
- Product
- DLSS 5 Swapper v2.2.9
- Price
- Free
- License
- MIT
- Platform
- Windows 10/11 x64
- Publisher
- Rakan Alkhaldi (community project)
- Bundled DLSS
- 310.9.1 (SR / RR Preset F / FG)
- Last reviewed
- 2026-10-14
- Page type
- Hub
What this hub is
Step-by-step guides: Windows installer, portable build, F8 overlay, SHA-256 verification, backups and anti-cheat rules.
DLSS 5 Swapper v2.2.9 is a free MIT Windows desktop app by Rakan Alkhaldi (community project). The public landing still shows Download, features and checksums only. This hub exists so search engines and AI crawlers can open a clean HTML/Markdown URL for the topic.
Native DLSS games upgrade in place. Non-DLSS DX9/11/12, Vulkan and OpenGL titles use the DLSS5-Feeder route. The F8 overlay tunes the neural pass live. Restore originals puts every file back.
How to use Swapper after you read this
Download the Windows installer or portable build, scan your library, pick a route per game, and keep or restore the backup if a title needs stock DLLs. Skip online and anti-cheat titles entirely.
Pages in this section
- Download DLSS 5 Swapper for Windows Get the v2.2.9 installer or portable build for Windows 10/11 x64. Both ship every component.
- Install the DLSS 5 Swapper app Normal Windows install. No driver downgrade needed since v2.2.8.
- Run your first DLSS 5 swap First-run path: scan, back up, install one route, test borderless.
- What the Install button does Install backs up stock files, copies the route, and records history. That sentence is the product.
- One click, no DLL hunting No manual folder digging. Install is the setup.
- Tune the neural pass from F8 The F8 panel moves Style, Intensity, Structure, Skin and stabiliser live on Feeder and RenoDX routes.
- Restore a game's original files One click returns the folder byte-for-byte. Do this before online play or uninstalling.
- Backups, history and diagnostics Every install keeps records. Save diagnostics bundles logs for reports.
- Verify your download with SHA-256 Compare both hashes against the release SHA256SUMS.txt. Never trust password-protected re-uploads.
- Single-player only: the anti-cheat rule VAC, EAC and BattlEye can ban injected mods. The app warns; it never bypasses.
- Scan Steam games into Swapper Controlled scanning finds Steam titles; add folders manually for the rest.
- Add Epic, GOG and Xbox folders Modern Xbox folders plus Epic and GOG roots are supported alongside Steam.
- Add PCSX2, RPCS3, Cemu and more Select the emulator folder plus its active renderer, then use ReShade/Feeder.
- DX12 native DLSS route Eligible DX12 games upgrade DLSS in place with the F8 overlay.
- DX11 Feeder route (32/64-bit) Feeder supplies neural inputs via ReShade 6.8.0. Use dxgi.dll or d3d11.dll per game.
- Legacy route via dgVoodoo2 2.87.5 DX9 32/64-bit and DX8/DirectDraw 32-bit bridge through dgVoodoo2 to DX11 to Feeder.
- Vulkan and OpenGL via Feeder ReShade/Feeder path plus eligible Vulkan OptiScaler bridges.
- Multipass: neural pass up to 10x per frame RenoDX DLSS Tool build with per-pass Style, Intensity, Structure and Skin. Press Home in game.
- OptiScaler 0.8.92 route per game Pre-SR multipass fork with periphery scaling. Blackwell model bundled; older cards supply their own.
- RenoDX DLSS5 6.5.3 route Native and Feeder consumer with full F8 support on current drivers.
- RHI graphics route RHI rendering tweaks managed alongside the DLSS stack.
- Swap nvngx_dlss.dll to 310.9.1 Direct DLL replacement with backup. Newer game files are left untouched.
- Style, Intensity, Structure, Skin What each F8 control changes and safe starting values.
- Game crashes after install Version conflicts and stale shaders cause most crashes. Restore-first recovery.
- F8 overlay will not open Route, bitness and API decide overlay support. Multipass uses Home.
- Fix DLSS5-Feeder issues Readable DX9 messages, same-device D3D12 sessions and clean Wine stops in 1.17.0.
- Windows 10 and 11 setup 64-bit Windows only. No Linux binaries; Proton is experimental.
- VC++ runtimes for the Feeder path x64 required, plus x86 for 32-bit games.
- Driver 616.56+ and newer Any current driver works. Old v4.7 faults are gone with RenoDX 6.5.3.
- DLSS 5 Swapper system requirements Windows 10/11 x64, RTX 20/30/40/50, current driver, VC++ runtimes.
- How much VRAM DLSS 5 needs The neural pass costs VRAM. On 8 GB cards use 85% model resolution and one pass; 12 GB cards are the 1440p tier; 4K neural passes want 16 GB or more.
Host-only queries
- First Feeder inject, start to finish Stock launch first, then match renderer and bitness, pick the ReShade file the game loads, install Feeder once, and test borderless before F8.
- Restore-first recovery playbook The order that fixes most broken injects: Restore originals, confirm a stock launch, verify game files, then re-install exactly one route.
- Injector conflict checklist before Feeder Old ReShade, Special K, ASI loaders, a second OptiScaler zip and capture overlays all compete with Feeder. Clear them before one install.
- Proxy DLL names and Feeder load order Feeder rides ReShade as dxgi.dll or d3d11.dll. Other loaders often use dinput8.dll or version.dll. Two loaders on one file name means one silently loses.
- Lossless Scaling alongside DLSS 5 Lossless Scaling is a separate app that captures the finished window. Keep DLSS upscaling in the game and run one frame generator: DLSS FG or LSFG, never both.
- Where Feeder goes in Unreal Engine games Unreal games often start from a small root exe that launches the real one in Binaries\Win64. Feeder must sit next to that real exe or it never loads.
- Feeder in Unity games Unity games keep the exe beside a _Data folder and UnityPlayer.dll; Feeder goes next to that exe. Most Unity PC builds run DX11, so match the renderer and bitness first.
- Feeder with Mod Organizer 2 MO2's virtual file system covers the Data folder, not the game root. Feeder and ReShade belong in the real game folder next to the exe, installed by Swapper, not packed as an MO2 mod.
- Feeder with Vortex Vortex deploys files straight into the game folder. Keep ReShade and Feeder out of Vortex mods so a purge does not remove them and another mod does not overwrite them.
FAQ
What is DLSS 5 Swapper?
A free MIT-licensed Windows app that installs, tunes and restores NVIDIA DLSS 5 Neural Rendering across native DLSS games, non-DLSS games via DLSS5-Feeder, and supported emulators.
Which GPUs work?
RTX 20, 30, 40 and 50 Series for the ReShade/Feeder routes. The bundled OptiScaler neural model is Blackwell-only; older cards need a supplied modded nvngx_dlssnr.dll.
Do games need native DLSS?
No. Native titles upgrade in place; games without DLSS use the DLSS5-Feeder 1.17.0 + ReShade 6.8.0 route on DX9/11/12, Vulkan and OpenGL.
How do I undo everything?
Select the game and click Restore originals. Uninstalling the app alone does not touch game folders.
Related pages
- Download DLSS 5 Swapper for Windows
- Install the DLSS 5 Swapper app
- Run your first DLSS 5 swap
- What the Install button does
- One click, no DLL hunting
- Tune the neural pass from F8
- Restore a game's original files
- Backups, history and diagnostics
- Verify your download with SHA-256
- Single-player only: the anti-cheat rule
- Scan Steam games into Swapper
- Add Epic, GOG and Xbox folders
- First Feeder inject, start to finish
- Restore-first recovery playbook
- Injector conflict checklist before Feeder
- Proxy DLL names and Feeder load order
- Lossless Scaling alongside DLSS 5
- Where Feeder goes in Unreal Engine games
- Feeder in Unity games
- Feeder with Mod Organizer 2
Free v2.2.9 for Windows. Installer + Portable.